Sunday, July 31, 2016

Eight Beautiful Minutes of Sonic Mania



At the San Diego Comic-Con recently, Sega had a special Sonic the Hedgehog anniversary event where they announced two new games. The mainline big budget game seems to be a 3D game in the vein of Sonic Generations, but the thing I wanted to briefly talk about is the other game, a full-fledged 16-bit style Sonic game.

Sonic Mania is described as "what a 2D Sonic game designed for the Sega Saturn would've looked like." The video above, from Polygon, shows off 2 levels of the game. It appears as if the game will feature both new, original levels and remixed versions of levels in previous games. In terms of animation and control, this game seems to feel very authentic to the original entries in the series as opposed to other games in the series that played like garbage (Sorry, Sonic the Hedgehog 4: Episode 1).

A lot of people who have played games for a long time have been soured on the Sonic franchise for a while. I am not one of those as I feel like a good number of the games released in the series post-Genesis have been good outside of a few real stinkers. So I may be coming at the future of the Sonic franchise more optimistically than others, but who cares. This game looks awesome.

Wednesday, July 20, 2016

20/20 was NUTS FOR NINTENDO in 1988


Citing the fact that kids never want to stop playing video games and when they do they "speak a language only they understand," one of the most popular news programs in American history looks to dive deep into why kids are "Nuts for Nintendo."

Friday, July 15, 2016

Bustin' Feels Good with the Real Ghostbusters (Arcade)


With all the talk and media surrounding the new Ghostbusters film that opened today, it has had me thinking about Ghostbusters games from the past. When I think about retro Ghostbusters games, I generally think of the infamous NES game at first. That game is pure garbage and I know it has built up a reputation because of that, but it is important to know that there are good games that carry the Ghostbusters branding!

The Dreamcast Made Me - Part 1


The Sega Dreamcast may not have sold like gangbusters during its short run on the market, but the console itself, the game library and the community built up around it had a strong impact on me in my teenage years and resulted in me making lifelong friends. In this multi-part series I will talk about all of those things. Part 1 focuses on getting the console, where I was with Sega at the time and a particular game I got alongside the console that blew me away.